[Statedef -2]

;Փxݒ
;1=EASY
;2=NORMAL
;3=HARD
;4=EXTRA
;`ύX`(5P̓ՓxEXTRAɂꍇ)
;trigger5 = var(4):=(palno=5)* 4̒lύX
[state ]
type=null
triggerall=!ishelper
trigger1 = var(4):=(palno=1)* 1
trigger2 = var(4):=(palno=2)* 2
trigger3 = var(4):=(palno=3)* 3
trigger4 = var(4):=(palno=4)* 1
trigger5 = var(4):=(palno=5)* 2
trigger6 = var(4):=(palno=6)* 3
trigger7 = var(4):=(palno=7)* 1
trigger8 = var(4):=(palno=8)* 2
trigger9 = var(4):=(palno=9)* 3
trigger10=var(4):=(palno=10)* 2
trigger11=var(4):=(palno=11)* 3
trigger12=var(4):=(palno=12)* 4
;ォ珇1`12PƂȂĂ܂

[state ];\̍
type=varset
trigger1=!ishelper
var(11)=0
;l傫قǉɉ܂
;Cto[ɏdȂ铙ŎזȎɒlύXƂł
;}10ڈɒ߂Ɨǂł傤
;145Timeʂ̈ԉɒxǂ\ʒuɂȂ܂
;܂Ap[gi[L
;p[gi[̕\͂āAF_ł悤ɂȂ܂

[state ];3P NAl
type=varset
trigger1=!ishelper
var(14)=100
;3PJ[I񂾎
;Őݒ肵lj΃NAł

[state ];6P 
type=varset
trigger1=!ishelper
var(15)=5000
;6PJ[I񂾎
;Őݒ肵ԂɒBƏIł
;ԂFPʂł(60F=Pb)




















;͘MȂł
;ł܊p܂ŗ̂炿Ƃ
;Փxݒ1`4ȊOIԂƁc
;------------------------------------------------
[state ]
type=DisplayToClipboard
trigger1=!ishelper
text="%d,%d,%d,%d,%d"
params=(var(59)),(var(1)),(var(2)),(var(3)),(var(4))
ignorehitpause=1
[state ]
type=AppendToClipboard
trigger1=!ishelper
text="\n%d,%d,%d,%d,%d"
params=(var(5)),(var(6)),(var(7)),(var(8)),(var(9))
ignorehitpause=1
[state ]
type=AppendToClipboard
trigger1=!ishelper
text=" NH=%d"
params=(numhelper)
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
var(0)=id-playeridexist(id-1)-playeridexist(id-2)-playeridexist(id-3)
[state ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=assertspecial
trigger1=name="The World of ARIEN"
flag=noautoturn
flag2=nowalk
ignorehitpause=1
[State ]
type=screenbound
trigger1=name="The World of ARIEN"
value=0
movecamera=0,0
ignorehitpause=1
[state ]
type=posset
trigger1=name="The World of ARIEN"
trigger1=ScreenPos X<12
x=-148
ignorehitpause=1
[state ]
type=posset
trigger1=name="The World of ARIEN"
trigger1=ScreenPos X>308
x=148
ignorehitpause=1
[state ];G̋ X
type=varset
triggerall=name="The World of ARIEN"
trigger1=numenemy>0
fvar(0)=abs(pos x-enemy(0),pos x)*ifelse(frontedgedist<ifelse((facing=enemy(0),facing),(enemy(0),frontedgedist),(enemy(0),backedgedist)),-1,1)
ignorehitpause=1
[state ];G̋ Y
type=varset
triggerall=name="The World of ARIEN"
trigger1=numenemy>0
fvar(1)=(enemy(0),pos y)-pos y
ignorehitpause=1
[state ];G̋2 X
type=varset
triggerall=name="The World of ARIEN"
triggerall=numenemy>0
trigger1=numenemy=2
fvar(2)=abs(pos x-enemy(1),pos x)*ifelse(frontedgedist<ifelse((facing=enemy(1),facing),(enemy(1),frontedgedist),(enemy(1),backedgedist)),-1,1)
ignorehitpause=1
[state ];G̋2 Y
type=varset
triggerall=name="The World of ARIEN"
triggerall=numenemy>0
trigger1=numenemy=2
fvar(3)=(enemynear,pos y)-pos y
ignorehitpause=1
[state ];(XI)Ŋ̓G̋ X
type=varset
triggerall=name="The World of ARIEN"
trigger1=numenemy=1
trigger2=numenemy=2
trigger2=enemy(0),alive
trigger2=enemy(1),alive
trigger2=abs(fvar(0))<abs(fvar(2))
trigger3=numenemy=2
trigger3=enemy(1),alive=0
fvar(4)=fvar(0)
ignorehitpause=1
[state ];(XI)Ŋ̓G̋ X
type=varset
triggerall=name="The World of ARIEN"
trigger1=numenemy=2
trigger1=enemy(0),alive
trigger1=enemy(1),alive
trigger1=abs(fvar(2))<abs(fvar(0))
trigger2=numenemy=2
trigger2=enemy(0),alive=0
fvar(4)=fvar(2)
ignorehitpause=1
[state ];(XI)Ŋ̓G̋ Y
type=varset
triggerall=name="The World of ARIEN"
trigger1=fvar(6)=fvar(0)
fvar(5)=fvar(1)
ignorehitpause=1
[state ];(XI)Ŋ̓G̋ Y
type=varset
triggerall=name="The World of ARIEN"
trigger1=fvar(6)=fvar(2)
fvar(5)=fvar(3)
ignorehitpause=1
[state ]
type=HitAdd
trigger1=name="The World of ARIEN"
value=-1000
ignorehitpause=1
[state ]
type=nothitby
triggerall=name="The World of ARIEN"
trigger1=roundstate>2
trigger2=ishelper
trigger2=var(5)!=0
value=SCA,AA,AT,AP
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="The World of ARIEN"
trigger1=ishelper
value=150
ignorehitpause=1
[state ]
type=nothitby
triggerall=name="The World of ARIEN"
trigger1=!ishelper
value=SCA,AA,AT,AP
time=-1
ignorehitpause=1
[state ]
type=PlayerPush
triggerall=name="The World of ARIEN"
trigger1=!ishelper
value=0
[State ]
type=assertspecial
triggerall=name="The World of ARIEN"
trigger1=!ishelper
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="The World of ARIEN"
trigger1=!ishelper
trigger1=time!=0||stateno!=5150
value=5150
ignorehitpause=1
